Overgrown
🌿 Overgrown
Early alpha build: V2 (warning: first load can take 30s to 1min)
A chaotic roguelike about managing an alchemy shop.
Plant, water, harvest, process, and deliver orders before the day ends. Survive long enough to unlock upgrades, and pick your build from the cards you draft each night.
Each day gets harder. Some upgrades make you faster, some change how the game plays, some come with a cost. How many days can you keep up?
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Controls
| Action | Key |
| Move | WASD |
| Pickup / drop | Space |
| Interact | E (sometimes hold) |
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Feedback
Honest feedback is the most useful thing you can give me right now — even one sentence helps. Takes 2-3 minutes.
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Coming Next
- More plants, recipes, and upgrades
- Movable furniture in the play area
- Real customers
- Meta progression between runs
- Saves
- Definite visual identity
- Steam page and demo
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Thanks for playing! 🌻
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Adrian Amigues |
| Genre | Action |
| Made with | Unity |
| Tags | Gardening, Management, Roguelike, Roguelite |
| Content | No generative AI was used |




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